31 min ago With all six stones, I could simply snap my fingers and they would all cease to exist. You took everything from me. It needs correction! Risked everything for his Best friend, when no one else stood beside him. My father is many things. [swings toward Black Panther. Kill away! Avengers: Infinity War (2018) - Josh Brolin as Thanos - IMDb : A Guy Wrote An Entire Script Where Thanos Hosts SNL and It Is SOMETHING Maria Hill: Thanos with a Test Subject army is bad, but they were supposed to be his anyway. He believed that all things should be balanced, even if that meant destroying half the . Activate "Instant Kill! Infinity War Quotes from Marvel's Avengers Infinity War | 1.78 KB, Lua | Hawkeye makes his way through the battlefield, firing his arrows. The above shot sums up pretty much everything about him. That's not a coincidence. The children born have known nothing but full bellies and clear skies. [to Thanos] mercy. It always will be. : This universe is finite, it's resources finite. 5 min ago I will shred this universe down to its last atom and then, with the stones you've collected for me, create a new one teeming with life that knows not what it has lost, but only what it has been given. And when we faced extinction, I offered a solution. [in the recording] Allow Necessary Cookies & Continue I'm gonna enjoy it. Rain fire! Bruce Banner Hay guys, WinX DVD Ripper converts your DVD movies to MP4 for playing on PC, iPhone, Android: https://bit.ly/3jnDcYLGiveaway - get a free license key to regi. Your Planet Was On The Brink Of Collapse. And now, it's here. : In the sky above them, the two Visions fight, shooting beams of energy at each other. : : With Thanos in the headlines and a real Avenger, Scarlett Johansson (aka Black Widow), hosting this week, it is no surprise that SNL featured an Endgame -themed opening monologue. This quote comes from a movie 'Avengers: Endgame (2019)' and it is a full transcript of a conversation between Thanos, Tony Stark, and Steve Rogers. I thought by eliminating half of life, the other half would thrive. And once all these pieces are in position ." Thor to Steve Rogers and Tony Stark [src] Guardians of the Galaxy Vol. Original Thanos Returns to Do Avengers: Endgame Monologue for Charity. No. [learning of Thanos' future death] : "Don't Worry. The Avengers Script PDF Download: Plot, Quotes, and Analysis - StudioBinder : : Pastebin is a website where you can store text online for a set period of time. 20 Best Thanos Quotes From The MCU - Screen Rant : : Your Arm Is Probably In Valhalla." Clint! : We were happy on my home planet. She then lifts Thanos with her powers. : 1 hour ago [Carol and Bruce, wearing the Hulkbuster armor, restrain Thanos, and Thor chops off his left arm with Stormbreaker. : : I call that. The Children Born Have Known Nothing But Full Bellies And Clear Skies. 2 hours ago And how can one forget the moment he stood up against a full army of Thanos with a broken shield and 3 inches deep cut on his hand. By continuing to use Pastebin, you agree to our use of cookies as described in the. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf; function doMesh(parent,meshType,meshId,scale), local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale, function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame), local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts), magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0)), magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())), beam.BrickColor=BrickColor.new("Institutional white"), local dis=(torso.Position-mouse.Hit.p).magnitude, beam.CFrame=CFrame.new(torso.CFrame.p,mouse.Hit.p)*CFrame.new(0,0,-dis/2), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())), for i,v in pairs(workspace:GetChildren()) do, if v:findFirstChild("Humanoid")~=nil and v~=char then, if (v:WaitForChild("Torso").Position-mouse.Hit.p).magnitude<=10 then, v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/20), if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then, local FZcharge3 = Instance.new("ParticleEmitter",NeckS), FZcharge3.Texture = "rbxassetid://37329477", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)), local StoneEf2 = Instance.new("ParticleEmitter",Stone4), StoneEf2.Texture = "rbxassetid://37329477", StoneEf2.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0)), StoneEf2.Size = NumberSequence.new(0.5,0), StoneEf2.Transparency = NumberSequence.new(0,1), StoneEf2.Rotation = NumberRange.new(-360,360), local StoneEf3 = Instance.new("ParticleEmitter",Stone3), StoneEf3.Texture = "rbxassetid://74675986", StoneEf3.Color = ColorSequence.new(Color3.fromRGB(9, 137, 207)), StoneEf3.Size = NumberSequence.new(0.5,0), StoneEf3.Transparency = NumberSequence.new(0,1), StoneEf3.Rotation = NumberRange.new(-360,360), local StoneEf5 = Instance.new("ParticleEmitter",Stone5), StoneEf5.Texture = "rbxassetid://73229113", StoneEf5.Color = ColorSequence.new(Color3.fromRGB(255, 176, 0)), StoneEf5.Size = NumberSequence.new(0.5,0), StoneEf5.Transparency = NumberSequence.new(0,1), StoneEf5.Rotation = NumberRange.new(-360,360), local A = Instance.new("Attachment",root), A.Position = Vector3.new(0.5,0,0)*Player_Size, local B = Instance.new("Attachment",root), B.Position = Vector3.new(-0.5,0,0)*Player_Size, local C = Instance.new("Attachment",root), C.Position = Vector3.new(0.5,-0.1,0)*Player_Size, local D = Instance.new("Attachment",root), D.Position = Vector3.new(-0.5,-0.3,0)*Player_Size, local LIGHT = Instance.new("Attachment",root), LIGHT.Position = Vector3.new(0.5,-0,0)*Player_Size, ChainLink.Texture = "rbxassetid://37329477", ChainLink.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)), HQG.BrickColor = BrickColor.new("Ghost grey"), HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0), local HQG2 = Instance.new("SpecialMesh",HQG), HQG2.Scale = HQG2.Scale + Vector3.new(0.01,0.03,0.01), HQG.Transparency = HQG.Transparency + 0.07, HQG.CFrame = HQG.CFrame*CFrame.Angles(0,-0.3,0), HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0), HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5), HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0), HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1), HQG.Transparency = HQG.Transparency + 0.01, HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0), local Aura = Instance.new('ParticleEmitter',Stone3), Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color), torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2), larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4), local Hat2 = Instance.new("SpecialMesh",Grab), local Fl = Instance.new("BodyVelocity",hit.Parent.Head), for i, v in pairs(Stone3:GetChildren()) do, Grab.BrickColor = BrickColor.new("Really red"), for i, v in pairs(Stone4:GetChildren()) do, if k == "e" and MUI == false then --highjump, sbs.maxForce = Vector3.new(900000, 9000000000, 900000), sbs.position = torso.CFrame.p + Vector3.new(0, 150, 0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg, HQ.BrickColor = BrickColor.new("New Yeller"), HQ.Transparency = HQ.Transparency + 0.005, HQG.Transparency = HQG.Transparency + 0.005, if k == "e" and MUI == true then --highjump, sbs.position = torso.CFrame.p + Vector3.new(0, 120, 0), local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0), local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0), if k == "q" and MUI == false then --highjump, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg, if k == "q" and MUI == true then --highjump, local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,1,0), local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-1,0), Speed.Color = ColorSequence.new(Color3.fromRGB(4, 175, 236)) Speed.LightEmission = 5, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-85),math.rad(0),math.rad(0)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.3, -1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg, HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0), HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)), 0.8)--larm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(30),math.rad(0)), 0.8)--larm, Ball.BrickColor = BrickColor.new("White"), Ball2.Scale = Ball2.Scale + Vector3.new(1980.4,1980.4,1980.4), if v:FindFirstChildOfClass"Humanoid" and v ~= char then, if v:FindFirstChildOfClass"Humanoid" then Eviscerate(v) end, elseif key == "=" and cooldownult == false then, delay(5,function() cooldownult = false end), repeat rs:wait() timer = 150 until holdq == false, for i,v in pairs(DebrisModel:GetChildren()) do, local change = 0.04-(v.Transparency*0.02), local vm = v:FindFirstChildOfClass("SpecialMesh"), vm.Scale = vm.Scale + Vector3.new(change,change,change), local change = 0.04-(v.Transparency*0.04), vm.Scale = vm.Scale + Vector3.new(change,change,0), local change = 0.15-(v.Transparency*0.125), vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075), vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change), local pos = Position + (direction * (vm.Scale.Y/2)), v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0), vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0), local vm = v:FindFirstChildOfClass("BlockMesh"), vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0), if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then, if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then, if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then, if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then, if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then, if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then, if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then, if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then, torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20, torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36, local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0)), local part1, endPoint = workspace:FindPartOnRay(ray1, char), local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0)), local part2, endPoint = workspace:FindPartOnRay(ray2, char), local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)), local part3, endPoint = workspace:FindPartOnRay(ray3, char), local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)), local part4, endPoint = workspace:FindPartOnRay(ray4, char), if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end, local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)), local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char), local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100), local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100), local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)), local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char), if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2), elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2), bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z)), bg.CFrame = CFrame.new(root.Position,mouse.Hit.p), hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg, hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4), torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4), HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2), HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v), Arduino |
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