Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. OreExcavation-1.8.157.jar invtweaks-1.16.4-1.0.1.jar Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. If I leave again, not touching anything, everything comes back to life and working properly (as far as I could tell), I can now go back and forth and everything works as expected. Currently it is impossible to run say two fluid pipes next to each other with different purposes. and our chiselsandbits-1.0.43.jar Was the pipe placed before or after the plant was formed? cfm-7.0.0pre22-1.16.3.jar etc. Mekanism: 9.4.1 to your account. Their transmission limit of 320 RF/t can handle all engines so far. Click the extracting part of the pipe to change modes, add filters or add upgrades. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. ItemPhysic_v1.4.18_mc1.16.5.jar Even using a pipe one a machine with autoeject turned on works just fine. It is a known issue that we have not figured out. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. xlfoodmod-1.16.4-1.2.0.jar. only at my buddys side , he also had the chunk problem which u have fixed I make a change in the cable network. (Mekanism-1.16.5-10.0.24.453.jar) Now we are going to play more today so if anything happens i'll keep you updated . This is on a cable crossing ~12 chunks to power a Digital Miner. Chisel-MC1.16.5-2.0.1-alpha.4.jar To the right is a 3x ore setup. Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. **Mekanism: 9.3.4 Pipes can be disconnected/reconnected by sneak-clicking with a wrench. If it matters, I'm not loading the Electrolytic Separator with mekanism pipes; I'm loading it with an ExtraUtils2 Fluid Transfer Node. TConstruct-1.16.5-3.2.1.296.jar As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. on 10.0.2 , like wind mills not working ) . Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Pipez - Mods - Minecraft - CurseForge For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Have a question about this project? I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. Have a question about this project? Server java version: It saw the Controller block from RS as a energy cube. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). By clicking Sign up for GitHub, you agree to our terms of service and Also, the server was throwing out a error with the Mekanism energy cube. Granted, I left said chunk and came back to this error, but still. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. So from what I can tell. Mechanical Pipes and Machines wont in/out liquids #3913 - Github Coming back, the cables will have ceased working and the network will no longer be existent. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? privacy statement. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Reddit and its partners use cookies and similar technologies to provide you with a better experience. But than the power problem with mekanism started. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: Mekanism machines will not spill your items all over the floor! That's what I'm not sure of. EnderStorage-1.16.5-2.8.0.168-universal.jar MysticalAgriculture-1.16.5-4.2.5.jar I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. Mekanism: 10.0.18.445 to your account, pressure pipes dont connect to new ones when they are already filled. I really wish there was a way to stop similar transmitters from connecting together. Well occasionally send you account related emails. **Mekanism: 1.15.2-9.9.8.400. cgm-1.0.1-1.16.3.jar More mekanism pipes in one chunk - more chanses for this issue. Mekanism heat transport Is there anything better than the ultimate thermodynamic conductors to transport a lot of heat? the default was less than that allowed to be loaded with its map system. Well occasionally send you account related emails. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Pressurized Tube - Official Mekanism Wiki randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. Mekanism 9.4.1 MC 1.12.1, This is happening in Modern Skyblock 2.4.4 It broke the entire RS system. By clicking Sign up for GitHub, you agree to our terms of service and Place mekanism cables to form a cable network. Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. Well occasionally send you account related emails. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar Yes, they are gaseous so try with gas pipeps ans look how it flows :). If you wish to subscribe for updates, use the button in the sidebar. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The sneakypipes settings on the machine are set to all sides input. Reddit and its partners use cookies and similar technologies to provide you with a better experience. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. Feed The Beast Wiki is a FANDOM Games Community. Mekanism's Mechanical Pipes not pulling from Tree Fluid Extractors Updated my reproduction path a bit more to make the error appear more reliable. I would be interested in seeing the latest log the next Those are not even Mekanismly connected to the one I broke. The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. simplegens-1.16.5-3.0.9.2.jar I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. Logistics Pipes Tutorial | Technic Pack Wiki | Fandom Already on GitHub? Have a question about this project? Pipes/conduits disconnecting from the industrial turbine. only a odd one off occurrence that you haven't had happen again since? Is there an ETA on a resolution for this? The internal buffer is 400MFE. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. Forge 14.22.1.2478 ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Come back and realize the cables stopped working. This factory should accept oxygen, but none is going in. So I leave again, touching nothing, and things start working again. MC Version: 1.16.1 privacy statement. Without doing anything, leave the chunk (again. By default pipes are relatively slow. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. --- carryon-1.16.5-1.15.5.15.jar Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). Already on GitHub? (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). BTW. When this issue started. create-mc1.16.5_v0.3.2g.jar I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. elevatorid-1.16.5-1.7.13.jar On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. I tried with the configurator, same issue. Pipez Minecraft Mods - CurseForge Wooden Kinesis Pipe - Official Feed The Beast Wiki This can be very annoying, especially if it fills a long way of pipes. Is your evaporation plant fully formed? Forge 14.22.1.2484 Advanced Smelter, Rotary Cond. Just use the Configurator to change the pipe colors. Also how often does this end up happening or was it only a odd one off occurrence that you haven't had happen again since? Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). Also how often does this end up happening or was it Mekanism heat transport : r/feedthebeast - Reddit Pipes, Cables, etc. have issues connecting to Thermal Series blocks MekanismAdditions-1.16.5-10.0.24.453.jar Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. to your account. When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. I have set up 6 Smelting Factory in a row and after moving away from the device, and then after returning only a part of Smelting Factory did not ship its product. It just It's a pain to go through the entire cable and reconnecting all the cables. The Mechanical Pipes would not pull from the tree fluid extractors. CTM-MC1.16.1-1.1.2.6.jar The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. I found the following in the server log. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. The method for reproduction is similar to how others have stated, so, pointless to restate. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. Here's where it goes: These are elite factories. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. Please make sure that it isn't set to expire.]. I tried using a dynamic tank but failed to find a way to bring the chemicals from the electrolytic seperator to the tank. citadel-1.8.1-1.16.5.jar The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Playing Valhelsia 3 with 10.0.18.445 and have this issue. Reply to this email directly, view it on GitHub network if used on both the working section of cabling, and the "broken" It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. From the buffer powercell and on I used elite universal cable. Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. And keep working when I return to the machine. Extract would change the pipe connection to the machine into a wider base. CreativeCore_v2.2.1_mc1.16.5.jar Of course it's going to affect you. Use Pressurized Tubes to extract the Chloride, which I think will come out of the right side of the block (left side on the bottom picture). Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. Sign in Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. Bookshelf-Forge-1.16.5-10.3.29.jar Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks Energy randomly stops "piping" Issue #6356 mekanism/Mekanism - Github "joining" together, but I am not quite sure why or how as I am unable to (now using 9.4.1.326 of mekanism but still had it happen before changing that config). The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. You signed in with another tab or window. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. :) Clicking the A button will toggle the Auto-Eject function on/off. Some mekanism machines seem to bork half the time as well. (Mekanism) Teach me the basics? | Feed the Beast You do seem to have a small problem with double chests though, but it may be entirely on vanilla. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. Higher tiers of upgrades mean a higher transfer rate. privacy statement. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. [Suggestion] Be able to stop pipes connecting. Machines on the right ran out of power, as expected. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. to your account. The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Well occasionally send you account related emails. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. Please use the search functionality before reporting an issue. You signed in with another tab or window. I am banging my head against the wall for these Mekanism Logistics Pipes. 3 players on my server all experiencing same issue. I remember that the network You will usually use: Stone Pipe (not Cobblestone Pipes, though). Scan this QR code to download the app now. The pipe connects to the top of an elite purifying factory. BiomesOPlenty-1.16.5-13.1.0.477-universal.jar This is probably also the cause of some other random pipe not connecting issues. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. Ok so i just joined our server , havent played on it after ive put up the Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. By default pipes are relatively slow. You signed in with another tab or window. Click the extracting part of the pipe to change modes, add filters or add upgrades. WAWLA-1.16.5-8.0.1.jar My mod list is rather long so I'll see if I can generate an easy list. Cookie Notice By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. Mekanism cable networks are breaking when leaving an area and re-entering it. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. Hwyla-forge-1.10.11-B78_1.16.2.jar Power on the back Tesseract Not connecting to Pipes | Feed the Beast Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. The middle section is a liquid ethylene setup. Recipe Shapeless Crafting BuildCraft 6.1.1 and below For the item settings. In a max size compact machine I have a 25k rft/t liquid ethylene powered Advanced generator turbine with a forge power emitter. I believe it may be forge and ftbutilities fighting over chunk loading tickets causing wierd unloading of the chunks the cables are in. 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 Help with mekanism: mechanical pipe doesn't connect to turbine - Reddit i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. Nevermind, I just tested it without entangloporters and it still happens, really weird. Sorry about that, forgot that service is read-one-then-delete. The grid would stay on, when it was fully cut off from power and the network. The speed can only be increased by adding an upgrade. Well occasionally send you account related emails. BetterThirdPerson-Forge-1.16.4-1.5.1.jar It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. Reopening this for now then so I remember to look into this in more detail when I get the chance. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Reddit and its partners use cookies and similar technologies to provide you with a better experience.

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mekanism pipes not connecting